[NEWS] New update coming!

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vicent
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[NEWS] New update coming!

Postby vicent » Wed Sep 06, 2017 3:24 pm

Hi lords!

As I said in a previous post, the team is currently working on a new update that will be available in about a month.

This update will include some new content :)

There will be available more levels for buildings, and troops. These are the new levels included in the new version:

Archer tower -> Level 13
Cannon tower -> Level 12
Wall - > Level 11
Catapult - > Level 9
Anti-aircraft tower -> Level 9

Soldier -> Level 9
Archer -> Level 9
Plunderer -> Level 9
Knight -> Level 9
Light knight -> Level 8
Canon -> Level 7
Battering ram -> Level 9
Healer -> Level 5

Furthermore, you will be able to build one extra wood warehouses when you build the Level 10 Castle.

The team is also working to be sure the game runs smoothly in iOS 11, which Apple will release soon.

Looking forward to your feedback on the new changes!

Montthetrbl
Posts: 27
Joined: Wed Nov 30, 2016 4:32 pm

Re: [NEWS] New update coming!

Postby Montthetrbl » Wed Sep 06, 2017 8:32 pm

any possibility you can hint on the new content? Troop and rss upgrades are a start, but are we going to have war changes? Is there a new troop being released also? Additional towers for defense? One additional anti air would be extremely helpful.

Anything you can hint towards is appreciated Vincent. Thanks for this update!

White-Black
Posts: 40
Joined: Mon Apr 03, 2017 12:48 pm

Re: [NEWS] New update coming!

Postby White-Black » Thu Sep 07, 2017 4:28 am

Ditto Mont!!

It would be extremely helpful to have more "walls" and various towers to help defend, especially with some of the new Leader's abilities. (Not mentioning any names or you might change them!)

With more wall segments comes the opportunity to expand our layouts ... would be helpful for resource protection!

Thank you!

P.S. The most important to change in my opinion is the need to solve the issue of rouge players joining kingdoms and causing mischief. Please allow king's to "select" Dukes, and allow only kings to start wars. Thank you!

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vicent
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Re: [NEWS] New update coming!

Postby vicent » Fri Sep 08, 2017 10:46 am

White-Black wrote:With more wall segments comes the opportunity to expand our layouts ... would be helpful for resource protection!


Mmmmm...

Maybe we can do something about that ;)

Montthetrbl
Posts: 27
Joined: Wed Nov 30, 2016 4:32 pm

Re: [NEWS] New update coming!

Postby Montthetrbl » Thu Sep 14, 2017 12:21 pm

most of us were happy to see the upgrades you posted above, however, the above says nothing about flying machines getting additional levels. Anti air we're (are) too weak as it is! You give us anti air upgrade and then upgrade the fliers so that they cancel each other out! If anyone at codi played the game, you would know that flyer attacks are virtually impossible to defend!

You need to balance, not just throw stuff in.... Cmon guys!

White-Black
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Joined: Mon Apr 03, 2017 12:48 pm

Re: [NEWS] New update coming!

Postby White-Black » Thu Sep 21, 2017 12:20 am

I understand that by upgrading both you get players spending gems on both offense and defense ... it's about making money. No problem.

But a good fix for those who want to counter fliers would be to offer "Winston Churchill" with the following abilities:

"We shall defend our island, whatever the cost may be, we shall fight on the beaches, we shall fight on the landing grounds, we shall fight in the fields, and in the streets, we shall fight in the hills; we shall never surrender."

Leader abilities: "Fliers are reduced in speed by 50%"

First Passive Bonus: Anti-Flier Health +10%, etc.

Second Passive Bonus: Anti-Flier Damage +5%, etc.

Third Passive Bonus: Defensive Health +5%, etc.


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